Split-screen local co-op requires parallel computing or multithreaded or multiprocess code still working out the bugs, Split screen co-op requires either 2 threads or 2 processes 1 for each player requires parallel computing to get Split screen co-op to work naturally
Working on the next-generation Game Engine derived from Unity and combining with dotnet Compiler to integrate Split-screen Local Co-op and Button Mapping with Motion Controls utilizing Parallel computing
Split-screen local co-op requires parallel computing or multithreaded or multiprocess code still working out the bugs, Split screen co-op requires either 2 threads or 2 processes 1 for each player requires parallel computing to get Split screen co-op to work naturally
1–2 minutes
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